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GameStar 2005 March
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bandera01.ENT
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Text File
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2004-10-23
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1KB
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43 lines
CreateObject{
Name = "bandera01_1",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
prop_2 = {"Meshes", 271, {"scene/bandera01",}},
prop_3 = {"Rasterization", 1, "1"},
prop_4 = {"BulletPass",4,"T"},
prop_5 = {"Strength", 1,"9" },
}
CreateObject{
Name = "bandera01_9",
CLSID = 22,
OptionalID = 0,
IsDescription = 1,
prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
prop_2 = {"Meshes",271,{"scene/bandera01",}},
prop_3 = {"Rasterization", 1, "0"},
prop_4 = {"BulletPass",4,"T"},
prop_5 = {"Strength", 1,"0" },
}
CreateObject{
Name = "bandera01",
CLSID = 22,
OptionalID = 141,
IsDescription = 1,
-- Basic unit properities
prop_1 = {"SubTypeID",1,"0"},
prop_2 = {"HitPoints",1,"50"},
prop_3 = {"Health",1,"100"},
prop_4 = {"Armor",1,"190"},
prop_5 = {"Defense",1,"50"},
prop_6 = { "NumberOfStates", 1, "1" },
prop_7 = { "TransitionEntities", 278, {"bandera01_1",} },
prop_8 = { "TransitionEffects", 276, {"",}},
prop_9 = {"CanFall",4,"T"},
prop_10 = { "FallEntity", 22, "bandera01_9" },
prop_11 = { "FallEffect", 20, "timber" },
prop_12 = { "Strength", 1, "9" },
prop_13 = { "UnitName", 5,"Street Light" },
}